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Brigadoon

ACT 1

Scene 1 - A Forest in the Highlands

Plain Scrim about 4ft. upstage, either flown or on a treaveler track. Hanging, stage left, just in front of the scrim is 94 Tree Tab. Use your own rock, log or wall as sitting place.

Scene 2 - Macconnachy Square

Dissolve through the scrim (bring lights up on drop and general area using only lights  that are back of scrim, as you slowly fade out blue lights on front of scrim and then stage left are lights.) Then fly (or open) scrim and floy out tree and dim lights for the front of the are of the stage. Use #93 Foliage Legs and Border, #211-A&B Cottage Legs of Scottish Huts hanging right and left, and upstage another set of #93, backed by #35. #235 can be used as alternate, or if cottage leg cannot be used.

Scene 3 - Brockie Open Shed

Use #25 Barn Drop.

Scene 4 - MacLarens House

Use #22 Beamed Room Drop, matching house legs #78 Beamed Room Portal can be used. Backed by either the #35 or the Forest Drop.

Scene 5 - Outside Mr. Lundies

Use #42 Woods Drop, #211-C, and the #93 Foliage could be used here if desired.

Scene 6 - Outside the Kirk of Brigadoon

Use #107-A Church Tab stage left, #107-B Ruins Tab up right center, backed by the #35, and #93 Foliage.

ACT 2

Scene 1 - A Forest Near Brigadoon

Use #93 Foliage, #98 Slender Tree Legs, and several #94 Tree Tabs, backed by #239 Forest Drop.

Scene 2 - On the Way from the Forest

Use #42 Woods Drop and leave in #93 Foliage and #94 Tree Tabs

Scene 3 - The Glen

Use #93 Foliage, the #98 Slender Tree Legs, and back with the #35.

Scene 4 - A Bar in New York City

Downstage scrim. Push on your own Bar Set piece stage right. During the scene bring up special spotlights on characters standing the scrim. Leave the scenery for Sc. 3 “The Glen” in position to back these special characters behind the scrim.

Scene 5 - A Forest in the Highlands

Plain Scrim about 4ft. upstage, either flown or on a treaveler track. Hanging, stage left, just in front of the scrim is 94 Tree Tab. Use your own rock, log or wall as sitting place. Same as Act I, Sc. 1.

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